Thursday, October 27, 2011

Gears of War’s Bleszinski pipedream for the next Xbox

As the next Xbox becomes more of a tangible reality, developers are beginning to make remarks about what they want from the next generation of consoles. Always quote-worthy Cliff Bleszinski, designer of Gears of War gave his two cents.


"The Xbox 360 is great. We've pushed it further than we ever have with Gears of War 3, but I want Avatar in real-time and beyond, I want fully realistic CG, and are we there? Absolutely not. I think there's absolutely room for improvement,” said Bleszinski to Official Xbox Magazine. "I'm sorry, do you think graphics are good enough? No they're not!" The Xbox 360 was released in 2005, and the graphics are showing their age.”
Epic's Cliff Bleszinski
Bleszinski acknowledges that graphics do not make up for subpar gameplay and game design, but added, "When I fire up my projector back at my house, put Avatar on—it still makes your jaw drop, it's like a giant portal to another planet. I think we still have a long way to go before we get there, and I want us to get there."

According to a report in July published by OXM, the next generation of Xbox might be capable of rendering graphic detail on par with James Cameron’s Avatar and be able to process many times over the number of calculations that current systems max out at, citing AMD, the tech company responsible for Xbox 360 graphics tech. 

It’s unclear if AMD referring to actual hardware in the new Xbox or what they are hoping to see from it since the claims would be hard to accomplish on even the most high powered consumer-level PCs now. Cameron had access to an incredible number of (super)computers to render Avatar’s CGI, which makes AMD’s claim more fiction than fact.

AMD didn’t confirm they were working on the Xbox 360's successor, yet director of ISV relationships at AMD, Neal Robison hinted that gamers will be thrilled at what’s coming.

According to Robison, the A.I. and physics capabilities of the next-gen hardware will allow for every pedestrian in a game such as Grand Theft Auto or Saints Row to have a totally individual mentality mimicking more real-life behaviors.

“It’s an exceptional ballsy claim and one that deserves to be scrutinized,” Paul Tassi, a Forbes writer noted. He added that it “would seem like an impossible leap.” -TNGG

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