Thursday, July 28, 2011

Japanese gamers, devs still on the fence about Wii U survey says

Japanese gamers still haven’t quite made up their minds on Wii U yet according to a survey by Famitsu, Japan's biggest gaming mag. Developers' response is optimistic, yet many are taking a wait-and-see approach before diving in. Much of this teeter tottering has to do with the overall shortage of new information and hands-on demos of real games showcasing what the console is truly capable of. 

The survey finds:
- 38.3 percent said they had a good impression of the Wii U after E3
- 33.7 percent said they did not have a good impression
- 28 percent were undecided
- 22.5 percent said the console’s name lacked impact, and many commenters said that it made Nintendo's new console seem like a minor upgrade to the Wii
Developers are intrigued by the system’s potential, but worry about potential risks. Developing games isn’t getting cheaper and with three consoles on more equal ground this time around, developers are going to have to take a long, hard look at the positive and negatives of each console before committing.
"A lot of people say that it's a very Nintendo-like console, but I'm more focused on the basic specs, which are pretty high-end," said Capcom producer Jun Takeuchi. "I think the key is going to be how the controller and TV interact, as well as Nintendo's approach to online. I think there's every chance of it being another juggernaut if the system's priced strategically enough. It'll be up to developers to figure out how to use the controller without diverting the player's attention too much."
Below are quotes by many big name developers regarding their take on Nintendo’s new console provided by 1Up.
"It's got more than enough functionality for HD games, and the multitude of screens means that players aren't competing for space on the TV. Speaking for Valhalla, we'd love to get right to work on it -- there are all kinds of new gameplay ideas buzzing around in my mind." -- Tomonobu Itagaki, Valhalla Games
"Speaking as someone involved in a 3DS project right now, I'm curious about the system -- the way it straddles the line between home and portable, and the way Nintendo announced it even as people were still excited about the 3DS." -- Shu Takumi, Capcom
"I think it's important to note that Nintendo hardware is now basically unified on the concept of two screens. There'll probably be more projects focused on unifying the home and portable experience -- we'll need to think of ways of enriching both types of play. I'm also interested in seeing if going HD will change the Wii marketplace much." -- Toshihiro Nagoshi, Sega
"To be honest, I haven't gotten to touch it yet, but I am interested in the fact that it's Nintendo's first HD system. It all comes down to the software, of course, but I'm glad that we'll be able to create the sort of graphics that adults will enjoy looking at on big screens." -- Shinji Mikami, Tango
"It's a very Nintendo-like system, one with a lot of potential. In a market where the position of home consoles needs to be reconsidered, I feel like the concept here is a system which still deserves a place in people's living rooms. The fact you can play without occupying the TV strikes me as a very Nintendo-like innovation. We can think about new ports of games like Professor Layton which use the touch pen, but I'd also like to think of new possibilities for games you can enjoy at home." -- Akihiro Hino, Level-5


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