Friday, July 8, 2011

Gearbox founder calls Wii U a “Stop-Gap” console

Based on current, but not set-in-stone specs, Gearbox co-founder and chief creative officer Brian Martel finds what’s under Nintendo’s Wii U’s hood less than ideal for the long haul. Although intrigued by the potential of the new controller, he categorize the new console as nothing more than something to keep gamers busy before the new, real gen systems come from Microsoft and Sony.


"Right now we're still finding out what kind of final tech specs the Wii U is going to have," Martel told IGN AU. "But we like the system a lot; we think it's going to be a really cool stop-gap in between this generation and the next generation. We think it's really smart of Nintendo, and the fact that as a platform it's a lot more capable for hardcore first-person shooter-style gaming – for us that's fantastic."

Despite Martel giving Wii U second class status, the innovation Nintendo made with the controller excites him on a creative level.

"We've got the [Aliens: Colonial Marines] engine running on the Wii U, and as far as the console goes, you're going to see textures at a resolution that you haven't seen on [the current] generation," said Martel. "But the thing we're most excited about is: what can we do with the controller? So the obvious thing for us is that we can do the motion tracker [on the controller screen], or the sentry gun information – all that kind of stuff. That stuff is really sexy for us. Getting the information off the screen and onto this device is a fantastic idea, right? So can we have a HUD-less environment? Yeah, probably. That would be fantastic, right?"

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