Japanese gamers still haven’t quite made up their minds on Wii U yet according to a survey by Famitsu, Japan's biggest gaming mag. Developers' response is optimistic, yet many are taking a wait-and-see approach before diving in. Much of this teeter tottering has to do with the overall shortage of new information and hands-on demos of real games showcasing what the console is truly capable of.
Thursday, July 28, 2011
Wednesday, July 27, 2011
Much like the first entry in the series, BioShock Infinite will make gamers remember why strong story telling still matters in video games. As the industry moves towards more multiplayer and online focused gameplay, a game that solely has a single player mode is becoming, to some degree, extinct. Like with any tru next gen game, it’s a collection of many elements that makes the game stand out from its peers. The next Bioshock looks follow in the footsteps of its predecessor and do it all over again.
Labels: Tru Next Gen
Monday, July 25, 2011
The current business model of video game business which focuses on high powered chipsets and clock-speeds is outdated and will likely undergo a metamorphous in the next generation of consoles, ex-Sony boss Phil Harrison told Eurogamer.
Friday, July 22, 2011
In an article you'll see nowhere else, we break down Nintendo’s development cycles of all of their crucial franchises and predict Wii U’s launch lineup with its key “system seller” title. Juggling multiple consoles appears to have put the company into a bottleneck with most Wii development ending two years ago and focus moved to the 3DS. Now as many of those projects are wrapping up, focus is now just moving to Wii U with less than a year to launch. It’s easy to see the precarious spot Nintendo finds itself in.
Wednesday, July 20, 2011
The next generation of Xbox will be capable of rendering graphic detail on par with James Cameron’s Avatar and be able to process many times over the number of calculations that current systems max out at, according to Official Xbox Magazine’s report citing AMD, the tech company responsible for Xbox 360 graphics tech.
Monday, July 18, 2011
Thursday, July 14, 2011
Wednesday, July 13, 2011
Nintendo of America head Reggie Fils-Aime admitted that their E3 highlight reel of 3rd party titles for Wii U used footage from the PlayStation 3 and Xbox 360 versions. In an interview with GameTrailers, he added that Wii U games will look at least as good as their PS3/360 counterparts, which is why in the company’s opinion it's was fine to show the games being played on the competition's current-gen hardware.
Tuesday, July 12, 2011
President and CEO of Nintendo admitted that the company’s reveal of their next console should have been done differently to avoid the unnecessary confusion that followed.
Monday, July 11, 2011
Saturday, July 9, 2011
Friday, July 8, 2011
Based on current, but not set-in-stone specs, Gearbox co-founder and chief creative officer Brian Martel finds what’s under Nintendo’s Wii U’s hood less than ideal for the long haul. Although intrigued by the potential of the new controller, he categorize the new console as nothing more than something to keep gamers busy before the new, real gen systems come from Microsoft and Sony.
Thursday, July 7, 2011
Video game’s largest 3rd party developer likes what he sees with the Wii U but still has his reservations until he knows more.
Wednesday, July 6, 2011
Tuesday, July 5, 2011
Sony is readying their next generation system for late 2012, says DigiTimes. The tech site names Taiwanese component makers as its source and adds that the console will include body motion controls similar to Microsoft’s Kinect.
Monday, July 4, 2011
Sunday, July 3, 2011
Friday, July 1, 2011
Hoping to learn from the past, Nintendo’s new hardware is geared toward fixing common complaints against their previous consoles and working on 3rd party developer relationships. So far developers say they’re intrigued.